A list of all the patterns I've discovered, as well as what they do.
Dioscuri Gambit II (many, number → many)
Takes a number and duplicates that many elements of the stack while perserving order.
Glyphmaker's Purif. (pattern, number → pattern)
Takes in a pattern and a number and produces a pattern of the same shape, but different stroke order. My notes reveal that ancient hexcasters used this for some grand library.
Janus' Gambit
Instantly terminates the Hex regardless of the current circumstances, breaking even through Thoth's, Themis', and Hermes' Gambit unlike Charon's Gambit().
It's useful to end a Hex early once it has reached some desired state, without the difficulty of using Charon's Gambit because Janus' can bypass the "containment" of Hermes' and Thoth's.
It is always important to know when something has reached its end.
Nephthys' Gambit (pattern/[pattern] → varies)
Pops a pattern or pattern list and dives down an amount corresponding to the tail length to cast the pattern list. Useful for surgery-like operations.
It's extremely versatile and I can mend almost any error in my stack using Bookkeeper's Gambit, pushing iota after a dive, and transforming surfaced iota. It was named after a goddess of mourning and rivers, lending to how it buries/dives down into the stack.
... the unknowns of time travel... is akin to descending blindly into the depths of the freezing water and reappearing as an acorn.
Sisyphus' Gambit (list →)
Takes a pattern list and casts it over and over forever until it encounters either a Charon's Gambit or a Janus' Gambit.
While I have heard of self-producing Hexes called quines used to make infinite loops, they can be slightly unwieldy to work with. This gambit simplifies that process by just repeatedly casting a list until it runs out of evaluations or encounters a Charon's Gambit. The ravenmind is persisted between iterations and it always casts with the base stack.
One always finds one's burden again... One must imagine Sisyphus happy.
Themis' Gambit (list, pattern/[pattern] → list)
Takes a list and a pattern or pattern list which is used to sort the list by casting over every iota similar to Thoth's Gambit.
After each iteration, it demands a number at the top of the stack which will correspond to that iota. At the end of the gambit, a list is pushed with the iota sorted by that number in increasing order. The order of identically numbered iota are kept. If it encounters Charon's Gambit, it will create a sorted list with only the iota it has come across.
Shuffling is the only thing which Nature cannot undo.
Media is the energy of thought and consequently, it can interact with thoughts as well. Unfortunately or perhaps fortunately for me, the minds of players are too resistant to be swayed by Hexes and even the minds of villagers resist tampering. There is a notable exception though: my own mind is open to my own media, allowing me to read and write thoughts.
Telepathic Reflection (→ null/number)
By focusing on a particular image, I can detect that concentration via this telepathy spell. This pattern pushes how long I have been holding down the telepathy key, or null if I am not holding it.
Send Thought (any →)
Momentarily displays the iota above my hotbar. If cast repeatedly, each cast overwrites the previous message instantly.
Shout Thought (any →)
Displays a iota across my screen. It obstructs my vision and takes some time to fade in, so I shall only use it sparingly.
Hallucinate Pling
Causes me to hear a pling that is inaudible to other players.
Hallucinate Click
Causes me to hear a click that is inaudible to other players.